| Creating today’s entertainment media demands community, collaboration and teamwork. Community is vital to artists struggling in the current economic landscape. The Industry Giants 2009: Building a Community, Visual Effects, Animation and Game Forum features ten industry professionals. The eighth annual event takes place Friday, June 5 and Saturday, June 6, 2009 at the Spring Creek Campus (SCC) of Collin County Community College, 2800 Spring Creek Parkway in Plano, Texas. It’s open to the public, students and industry professionals. |
| |
*ARTISTS' ALLEY* FREE - An open space where artists will be freely drawing, selling comics, figure drawing and more. Featuring: Brett Briley, Michel Gagne, Jay Hawkins, Jason Manley, and many others! Guest artist Michael Mentler, Founder and Director of the Society of Figurative Arts in Dallas, will offer figure drawing classes. Special guests Dallas Dr. Sketchy’s Anti-Art School will provide the hottest burlesque models, roller derby babes, and contortionists for your drawing delight. It’s a great opportunity for students, professionals and others to informally interact with the artists, so bring your sketchbooks and learn from feedback and one on one discussion.
Click Here for Masterclass Scedule.
|
| Masterclasses :: Friday June 5th Schedule |
| Time |
|
Class Subject |
|
Speaker |
|
Room # |
| 09:00 am - 12:00 pm |
|
Zbrush Techniques |
|
Brett Briley |
|
C104 |
| 09:00 am - 12:00 pm |
|
Creating The IK Walk Cycle In Maya |
|
David Tart |
|
C103 |
| 09:00 am - 12:00 pm |
|
Drawing Class |
|
Michael Menter |
|
Black Box Theater |
| 01:30 pm - 04:30 pm |
|
Designing 3D Characters Concept Art with Zbrush |
|
Greg Punchatz |
|
C104 |
| 01:30 pm - 04:30 pm |
|
Compositing In NUKE |
|
Jeff Alcantra |
|
C103 |
| 01:30 pm - 04:30 pm |
|
Drawing Class (with Ginger Valentine) |
|
Dr Sketchy |
|
Black Box Theater |
| 09:00 am - 04:30 pm |
|
Artists' Alley |
|
Various |
|
SCC Atrium |
|
| Industry Giants Seminar :: Saturday June 6th Schedule |
| Time |
|
Class Subject |
|
Speaker |
|
Room # |
| 10:00 am - 11:00 am |
|
Visual Effects |
|
Will Nicholson |
|
John Anthony Theatre |
| 11:00 am - 12:00 pm |
|
Making it Big online! Utilizing Online Communities and Social Network Development for the Entertaiment Industry |
|
Jason Manley |
|
John Anthony Theatre |
| 12:00 pm - 12:10 pm |
|
Student Competition Winners Revealed! |
|
ABOSG |
|
John Anthony Theatre |
| 12:10 pm - 01:30 pm |
|
Lunch |
|
|
|
|
| 01:30 pm - 02:20 pm |
|
Ligthing the Way Forward : Replicating Real-World Ligthing in CG |
|
Tadao Mihashi |
|
John Anthony Theatre |
| 02:30 pm - 03:20 pm |
|
Gears of War : Character, Weapon and Vehicle Designs |
|
Jay Hawkins |
|
John Anthony Theatre |
| 03:30 pm - 04:20 pm |
|
Creating the Insanely Twisted Shadow Planet Game |
|
Michel Gagne |
|
John Anthony Theatre |
| 04:30 pm - 05:30 pm |
|
Panel Discussion |
|
All |
|
John Anthony Theatre |
| |
|
|
|
|
|
|
|
| 2009 Seminar Speakers |
|
Michel Gagné |
| Artist and Creative Director |
| |
Michel Gagné began a highly successful artistic career in 1985. Renowned for his unique vision, Michel has lent his talent to several animation companies, such as Don Bluth Studios, Warner Bros., Disney, Pixar, Cartoon Network, Nickelodeon, and others. His creative work can be seen in over twenty feature films including The Iron Giant, Osmosis Jones and Ratatouille. His short films, Prelude to Eden andInsanely Twisted Shadow Puppets, have played in festivals throughout the world. He was honored by the International Animated Film Society (ASIFA-Hollywood), with four Annie Award nominations. Gagné is also very active in the publishing world having written and illustrated a dozen books, as well as two ongoing comic series: ZED and The Saga of Rex. His work has been published by DC Comics, Image Comics, Random House as well as Michel's own imprint, GAGNE International Press. |
| |
|
|
James (Jay) Hawkins |
| Senior Concept Artist, Epic Games |
| |
| James (Jay) Hawkins has been a concept artist in the game industry for almost 9 years. After working with several companies for a few years, he was given the opportunity to work at Epic Games on the Unreal Franchise. Now a Senior Concept Artist at Epic Games, he lends his passion for games and sci-fi to the Gears of War franchise. As primary concept artist for Gears of War he is responsible for weapon, vehicle and character designs as well as additional work in motion capture. |
| |
|
|
Jason Manley |
| President, massiveblack.com, Founding Director, conceptArt.org |
| |
| Jason Manley is President of www.MassiveBlack.com and the Founding Director of www.ConceptArt.org. After years working in games as an artist and art director, he went on to build Massive Black, which does high-profile development for Sony, Microsoft, Nintendo, EA, Disney, Blizzard, id software, Bungie, MTV and a total of 19 of the top 20 video game publishers, as well as film, TV, toy, and advertising companies. Massive Black has completed 232 projects to date for 170 renown clients. Jason is also responsible for the successful ConceptArt.org training programs and workshops, helping found The Next-Gen Atelier, and for creating the vibrant online community which now has 154,000 members sharing 2 million pieces of art and ideas, which receive 110,000,000 page views per year |
| |
|
|
Tadao Mihashi |
| Technical Developer, Digital Domain |
| |
| Tadao Mihashi is a Technical Developer at Digital Domain. Most recently he completed work on The Curious Case of Benjamin Button, on which he was instrumental in the development of the skin shader library, a critical part of the overall lighting pipeline. Tadao's credits include visual effects work on Mission: Impossible II, The Matrix Reloaded and The Matrix Revolutions, Catwoman, Constantine, and the upcoming 2012 from director Roland Emmerich. Tadao holds an M.F.A. degree from The Academy of Art in San Francisco, California. |
| |
|
|
Will Nicholson |
| CG Supervisor, Café FX |
| |
| Will Nicholson was born and raised in Fort Worth, Texas, far from Hollywood in both the geographical sense as well as metaphorically. After a brief stint at a junior college that underwhelmed his expectations, he learned his craft on his own through books, magazines, T.V. shows, and DVD extras. Open-minded industry veterans became his mentors. Thirteen years later, he has become a CG Supervisor at Cafe FX, a world renowned visual effects facility in the middle of Los Angeles, overseeing the creation of outstanding photorealistic visual effects for some of the biggest movies of the 21st century: Spy Kids, Sin City, The Mummy 3, Seven Pounds, Dragonball, and Night at the Museum 2. Outside of work, he's an aspiring writer-producer with several screenplays and short films under his belt, and is nearing completion of an E-Book on how to get into the visual effects industry. |
| |
|
|
Leah Smith |
| Animation & Video Game Liaison for the Texas Film Commission |
| |
Leah Smith is the Animation & Video Game Liaison for the Texas Film Commission. She works directly with game developers and animation companies, making it easier for them to do business in Texas.
The Texas Film Commission (TFC) is a division of the Governor's office dedicated to supporting the state's film, television, commercial, animation, and video game industries. The TFC works to raise the visibility level of the Texas media industries by assisting filmmakers and game developers with their projects in order to maintain jobs for Texans and positively impact the state's economy.
|
|
 |
|