Game & level designer since 2008, having worked on titles for the Sony PlayStation (2, 3, 4 ,5, Portable), Nintendo Wii, Windows PC, iOS, and other platforms. Recently worked on the Unreal-powered multiplayer action RPG Wayfinder. Over the years, worked in various design roles, including quest/mission design, narrative design, technical design, UI design, and level art (crossover between designer and artist).