Marco Torres

“Marco is a multi-disciplinary game developer and technical artist specializing in stylized real-time environments, Blueprint/C++ systems, and immersive game design in Unreal Engine 5. He leads development on several original indie titles, including Roots: Home Bound, Fiber, and CRT, blending strong visual identity with deep technical execution.

With experience in VR/AR government simulation, cinematic-level scene building, and community mentorship, Marco is passionate about helping the next generation of developers build meaningful, well-structured work