Zach Taylor

Polycount.io
Senior 3D Artist
https://www.polycount.io/

Prop and Environment Modeler & Texture Artist for Game Pipelines

Zach Taylor is a Senior 3D Artist with over 9 years of experience, specializing in hard surface modeling for games and interactive platforms. He began his career in architectural visualization, building a strong foundation in precision and environmental design. With a background in game pipeline workflows, he helped guide the team’s shift toward real-time development as they expanded into games and interactive experiences across VR, AR, and desktop platforms.

Zach has contributed to both realistic and stylized projects using Unity and other real-time engines, with additional experience in organic modeling and sculpting when needed. He’s known for creating clean, efficient low poly assets that stay true to the artistic vision, and for adapting quickly to new tools, platforms, and production pipelines.

Outside of work, Zach draws inspiration from sci-fi and horror films, and enjoys helping emerging artists navigate the creative and technical challenges of building a career in game development.