Brandon Zeff is a versatile Level Designer with experience spanning mobile, PC/Console, and VR development, as well as a broad technical skill set across Unreal Engine, Unity, and UEFN. After graduating from Collin College, he began his career in mobile games with PeopleFun before joining the team at Devhouse. During his time there, he contributed to DLC for Aliens: Fireteam Elite, in addition to a diverse range of other projects across multiple genres and platforms. He currently works as a Level Designer for Mob Entertainment, contributing to the horror franchise Poppy Playtime.
Brandon takes a player-first approach to level design, owning the process from ideation and blockout through implementation, iteration, and polish. He is passionate about creating intentional spaces that communicate clearly, support engaging gameplay, and deliver memorable player experiences.
